Phoenix Labs have announced their monster-hunting game will start its open beta test in just over a month. Dauntless brings weapon styles and behemoths with itself, and unlike Monster Hunter it is a free to play title currently for PC only.
The indie co-op action RPG is getting an open beta period on 24 May 2018. Developer and publisher Phoenix Labs stated that the game's closed beta, which has been running for a little bit more than half a year, boasted over 100,000 players who have been given access. The remaining 700,000 people who signed up for the closed beta will have their chance at trying the game out in a month.
Despite being relatively under the radar, the team behind the development are confident and thankful to the players who tried their game out and gave feedback in the closed beta testing period. Even though the game was called the poor man's Monster Hunter World, it still somehow manages to hold its own against Capcom's game.
Phoenix Labs
The gameplay is consisted of players creating their own characters, and in Monster Hunter fashion, going out and killing monsters which are called behemoths in the game. The Monster hunting genre appears to be the next fad in gaming as the number of such titles is increasing at an alarming rate.
It's only a matter of time before the next wave of monster hunter games is announced. Unlike Monster Hunter World, Phoenix Labs' game is an indie title, which means the team consisting of ex-Blizzard, Capcom and Bioware employees is under greater pressure.
That pressure comes with an upside as well, because they are capable of making their own decisions without a publisher backseat driving their project and cutting finances or dates short.
Phoenix Labs
Microtransactions were introduced in the game shortly, but the team quickly decided to remove the lootbox features from their game and instead try to make up a new way to provide players with a steady stream of content.
Dauntless was announced in December 2016 and was slated for a full release in Q4 of 2017. These demands were not met by the developer, as they took time to further improve the game's systems and try to visualise a console version for the title.