Game News

Civilization VI getting Byzantium and Gaul, with new districts, units

Published: 15:31, 14 September 2020
The Roman capital Rome in Civilization VI
Civilization VI - early game Rome

Civilization VI is heading for a hefty update on September 24, 2020, when the third DLC pack in the Frontier Pass brings Byzantium and Gaul civs with all the bells and whistles.

It goes without saying that the bells and whistles we're referring to are new leaders, districts and units specific to the two new civilisations. And history buffs will surely agree that both Byzantium and Gaul are a historical goldmine. 

There will also be two new world wonders, a new map script and a fresh game mode, but first things first. 

Much like its real-life counterpart, Byzantium is all about conquering new lands, whether it's by military or religion. Gaul, on the other hand, are a bit tamer, with their strengths being culture and production. Sorry, no Asterix and Obelix here. 

Civ VI fans interested in the process of bringing leaders to life should like the video below, as it lets you peek into Firaxis' creative process of bringing leaders to life. 

Gaul leader will apparently have some props, and while they didn't say the exact name - we're probably talking about Vercingetorix here. Seriously - go read up on his attempts to fend off Julius Caesar himself because history doesn't get much more interesting than that. 

The first new wonder is the Biosphere, which increases appeal from the marsh and rainforest tiles. In Gathering Storm, it adds bonuses to power and tourism, while the other sets will see it add a bonus for every marsh, rainforest or woods tile. The second is the Statue of Zeus, which gives free military units to the city that builds it, as well as bonuses for anti-cavalry units. 

As for the new mode, it's called Dramatic Ages and it has Civ VI players entering eras that are either golden ages or dark ages. Seasoned veterans know that having two dark ages strung together can easily decimate your city-count, and while the AI actually loses more cities at lower difficulties - higher ones will quickly turn the tables.

Civilization VI: Gathering Storm preview game play

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A man with an axe running through a forest in SCUM
Civilization VI: Gathering Storm

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