Gearbox today wrote a lengthy post on their plans for Borderlands 3's Mayhem Mode, whose ascension to 2.0 brought its own set of problems, most notably difficulty.
Their plan for Mayhem 2.0 was to let Borderlands 3 players decide whether to go higher and challenge themselves or tear through lowly enemies on levels below.
However, they also aimed for longevity and expected players to see it as a long term goal too, which is likely to get easier as Gearbox add more levels, gear and weapons.
Borderlands 3 players experienced something else though, and the dev received a lot of feedback since.
"Concerns over Mayhem difficulty, gear balancing, scaled damage sources, and build diversity are among the concerns we've heard most often. We’ll address these and more over two phases and roll them out with the next two patches", they wrote.
Stat scaling and gear will be handled together in the first phase. With the upcoming Guardian-themed Takedown, Gearbox will lower the health, armour and shield stat bonuses that enemies get at higher levels.
Borderlands 3 players will get a feature to see which Mayhem Level their weapon dropped on. Finally, expect weapons rebalancing in this phase.
The second phase of Mayhem 2.0 fine-tuning will take care of character balance and build diversity.
"In this phase, we will scale non-weapon sources of damage with Mayhem Levels. This will scale Action Skill damage (including pets and Iron Bear), Melee/Slam/Slide Damage, and Vehicle Damage", they wrote.
Borderlands 3 dev will also add Skill Damage to Class Mods in this phase, as they're confident it will result in a greater amount of builds and more fun to be had by everyone.
You can find the full post here .