Apex Legends developer explained the reasoning behind this as an attempt to create a "deeper, more balanced long-range meta."
It would be unfair to say the sniper meta was lacking, but it's safe to say it wasn't very balanced. Ironically, the Charge Rifle was one of the rifles we found surprisingly well balanced after its latest nerf, because you had to carefully pick when to go willy-nilly with the trigger.
"Since snipers shared ammo types with SMGs and LMGs, there wasn't a great way to put ammo scarcity on sniper rifles without really penalizing the more ammo hungry weapons that used the same ammo type", they wrote.
This is why Apex Legends now sports a new type of ammo, with each Sniper Ammo stack holding 10 shots. Respawn can therefore keep the sniping meta in check by shrinking a single ammo pool, without turning the game on its head.
So, the following guns are taking Sniper Ammo:
- Sentinel
- Longbow DMR
- TripleTake
- Charge Rifle [now uses 1 sniper ammo per shot. Magazine holds 4 shots]
- New attachment: Extended magazine for Sniper ammo.
You probably noticed that G7 Scout is not on the list, because it got moved to the Assault Rifle class. It takes regular barrel stabilizers and stock, as well as the Double Tap hop-up. Its fire rate is slightly down though, which goes for the regular and the Double Tap version.
Removing Triple Take and Charge Rifle from the energy mag pool, and the earlier removal of extended energy mags required some rebalancing, and the Apex Legends team was up to the task.
"Most ammo players pick up comes from packs that spawn next to energy weapons on the ground. Now that there are only 2 energy ammo weapons in Apex, we needed to up the ammo per brick to keep energy ammo from being too scarce", they wrote.































