Aion Online is a long-running MMORPG, with a dedicated fanbase, and long history of relative success. Due to the game's age, however, the developers have tried to use the nostalgia of Aion Classic to their benefit.
Aion follows the old-school style of the holy trinity in its Pvp, with the classes countering one another. The game's very well done tab-target system and balanced open world, PvP end game content has proved enough for it to withstand the test of time.
One drawback of bringing an old game back is that players have aged as well. Many are pointing out that they will most likely not have the time for Aion's grind, however well implemented it is, and are hoping to see some changes made towards reducing the time necessary to level up a character to access endgame content.
It would appear that players have taken finding a shortcut to endgame content to a whole new level, destroying the in-game economy beyond repair, in just three days.
One of the ways Aion Online has tried to combat in-game inflation is by putting a hard cap on the amount of money earned in Aion Classic, that cap being one million Kinah a day, through whatever means available regarding game features.
However, players are exploiting real-world currencies, buying "Candies" and then selling them under their market value, making other players resell them for their market value, later on, thus bypassing the hard cap of earning Kinah, and as a consequence, causing so much inflation and market oversaturation, that the amount of players leaving the game is noticeable, just three days after launch.
What this incident has done is, it made Aion Classic, effectively, pay to win, and that is the main complaint players state when asked why they stopped playing. Aion Classic was supposed to be the goose that lays golden eggs, emulating the success of the game at launch, for the game's developers, but overzealousness of the fans, or perhaps their selfishness, has caused that dream to remain just that, a dream of the past.