Gone are the days of a lord rounding an army and marching towards the king's castle in revolution, these are Victorian times, after all. Or are they really?
Revolutions in Victoria 3 can be seen as a result of failure in the game’s economic and political core loops. When this happens it means you have failed to balance the material and ideological desires of the different segments of your population, resulting in one or several groups deciding to take matters into their own hands.
A revolution always starts with a Political Movement demanding some kind of change to the country’s Laws. The demand might be to:
- Enact something new,
- Preserve something you’re about to change,
- Restore something you used to have.
Any of these could end in a violent uprising if the movement is radical enough and you fail to meet its demands.
Should the Revolution gain enough traction, or the player not act quickly enough to politically maneuver it into fizzling out on its own, there is a real possibility of rebels taking over the country, making revolutions more than just an affliction a player has to deal with.
Of course, players can also take part in revolutions themselves, should they like what they see. We're sure you're thinking of, secretly, starting a few even, to join at the opportune time after sabotaging the "loyalists", and thus ensuring that your intended changes are enacted without the need for bureaucratic processes. Even spilling blood is better than those, sometimes.