Riot has announced that all of the upcoming changes that have been announced in Patch 5.12 will be going live December 6 and there is a lot to unpack, from Chamber nerfs to Spectre reworks, this is everything that is coming to Valorant.
Riot has just released probably the longest list of patch notes to this day and their main target was Chamber . The Valorant community is split as to whether or not all of these changes were necessary.
AGENT UPDATES
Chamber
- Headhunter (Q)
- Updated Stability Curve
- Spread increased after 2nd bullet, when spamming.
- Updated Stability Curve
- Rendezvous (E)
- Chamber now places a single anchor that can be teleported to while inside its range
- Radius increased from 7.5m to 13m
- Removed teleport activation height restriction
- You can teleport to the Anchor while on different verticality as long as you are within its radius.
- Increased weapon equip time after teleporting from 0.4s to 0.7s
- Headhunter is unaffected by this change
- Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
- Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.
- Health decreased from 80 to 50
- Chamber now places a single anchor that can be teleported to while inside its range
- Trademark (C)
- The trap is now range restricted
- Trademark will disable when Chamber moves out of range, and reactivate once he's in it.
- Can now be recalled mid-round without line of sight
- 30s cooldown on recall
- Destruction remains permanent
- Initial Arm Time increased from 2s to 4s
- Health Increased from 1 to 20
- The trap is now range restricted
- Tour De Force (X)
- Fire rate decreased by 57.5%
- Slow
- This applies to both Trademark and Tour De Force
- Reduced duration from 6s to 4s
- This applies to both Trademark and Tour De Force
Cypher
- Trapwire (C)Health increased from 1 to 20
Fade
- Prowler (C)
- Health decreased from 100 to 60
Breach
- Rolling Thunder (X)
- Ultimate Points increased from 7 to 8
Harbor
- High Tide (E)
- Duration increased from 12s to 15s
- Cascade (C)
- Duration increased from 5s to 7s
KAY/O
- ZERO/POINT (E)
- Health increased from 1 to 20
- NULL/cmd (C)
- Ultimate points increased from 7 to 8
Killjoy
- Lockdown (X)
- Health increased from 150 to 200
- Nanoswarm (C)
- Health increased from 1 to 20
Omen
- Paranoia (Q)
- Cost decreased from 300 to 250
Phoenix
- Blaze (C)
- Cost decreased from 200 to 150
Raze
- Boom Bot (C)
- Health decreased from 100 to 60
- Blast Pack (Q)
- Health increased from 1 to 20
Sage
- Barrier Orb (C)
- Fortify delay increased from 3.0s to 3.3s
- Healing Orb (E)
- Self-heal total amount decreased from 60HP to 30HP
- Ally heal total amount increased from 60HP to 100HP
Sova
- Recon Bolt (E)
- Health increased from 1 to 20
Skye
- Trailblazer (Q)
- Cost increased from 250 to 300
- Regrowth (C)
- Cost decreased from 200 to 150
Viper
- Viper’s Pit (X)
- Smoke integrity regen time from 5.0 to 25.0
- Max time out of smoke decreased from 15.0 to 8.0
- Ultimate points required 7 >>> 8
Yoru
- Gatecrash (E)
- Health decreased from 100 to 60
- Cost decreased from 200 to 150
GAMEPLAY SYSTEMS UPDATES
Assist Tail Tuning
Assist tails are the “grace period” duration after a debuff has expired where a player will still be awarded an assist for debuffing the killed target.
- Concuss, Nearsight, Detained
- Assist tail increased from 2s to 3s
- Exiting Smokes
- Assist tail increased from 1s to 2s
- Slow
- Assist tail increased from 1s to 2s
- Suppression
- Added new 3s assist tail
Damage Interaction Updates
Abilities that output damage will now universally damage enemy objects that can be damaged. Exceptions are made for Skye Trailblazer & Cypher Trapwire that only deal damage to players.
Brimstone
- Incendiary now damages:
- Killjoy Nanoswarm
- Killjoy Alarmbot
- Killjoy Lockdown
- Cypher Trapwire
- Raze Blast Pack
- Sova Recon Bolt
- Reyna Leer
- Sage Barrier Orb
- KAY/O Knife
- Chamber Trademark
- Chamber Rendezvous
- Fade Prowler
- Orbital Strike now damages:
- Chamber Rendezvous
Phoenix
- Hothands now damages:
- Cypher Trapwire
- Killjoy Nanoswarm
- Killjoy Alarmbot
- Killjoy Lockdown
- Raze Blast Pack
- Reyna Leer
- Sage Barrier Orb
- Sova Recon Bolt
- Fade Prowler
- KAY/O Knife
- Chamber Trademark
- Chamber Rendezvous
- Blaze now damages:
- Cypher Trapwire
- Killjoy Nanoswarm
- Killjoy Alarmbot
- Killjoy Lockdown
- Raze Blast Pack
- Reyna Leer
- Sage Barrier Orb
- Sova Recon Bolt
- Fade Prowler
- KAY/O Knife
- Yoru Fakeout
- Chamber Trademark
- Chamber Rendezvouszero
KAY/O
- FRAG/MENT: KAY/O now has a voiceover that tells his allies the number of enemies suppressed when the knife hits.
- ZERO/POINT now damages:
- Fade Prowler
Killjoy
- Nanoswarm now damages:
- Cypher Trapwire
- Killjoy Nanoswarm
- Killjoy Alarmbot
- Killjoy lockdown
- Raze Blast Pack
- Reyna Leer
- Sage Barrier Orb
- Sova Recon Bolt
- Chamber Trademark
- Chamber Rendezvous
- Fade Prowler
- KAY/O Knife
Raze
- Blast Pack now damages:
- Fade Prowler
- Paint Shells now damage:
- Fade Prowler
Sova
- Shock Bolt now damages:
- Fade Prowler
- Hunters Fury now damages:
- Raze Satchel
- Reyna Leer
- Fade Prowler
- Chamber Rendezvous
Viper
- Snakebite now damages:
- Cypher Trapwire
- Killjoy Nanoswarm
- Killjoy Alarmbot
- Killjoy lockdown
- Raze Blast Pack
- Reyna Leer
- Sage Barrier Orb
- Skye Seekers
- Sova Recon Bolt
- Chamber Trademark
- Chamber Rendezvous
- Fade Prowler
- KAY/O Knife
Damage Multiplier Updates
Breach
- Aftershock now deals 250% (previously 100%) damage to non-players
Brimstone
- Incendiary now deals 100% (previously 50%) damage to non-players
KAY/O
- Fragment now deals 250% (previously 100%) damage to non-players
Killjoy
- Nanoswarm now deals 100% (previously 50%) damage to non-players
Phoenix
- Hot Hands now deals 100% (previously 50%) damage to non-players
Raze
- Blast Pack now deals 1200% (previously 250%) damage to non-players
- Paint Shells now deals 100% (previously 250%) damage to non-players
- Boom Bot now deals 100% (previously 250%) damage to non-players
Viper
- Snake Bite now deals 100% (previously 50%) damage to non-players
Allied Ability Damage Immunity
The following abilities are now immune to allied damage.
Chamber
- Rendezvous
- Trademark
Cypher
- Spycam
Fade
- Prowler
- Haunt
KAY/O
- ZERO/POINT
Killjoy
- Alarmbot
- Lockdown
Raze
- Blastpack
- Boom Bot
Skye
- Seekers
- Trailblazer
Sova
- Owl Drone
- Recon Bolt
Yoru
- Gatecrash
- Fakeout
WEAPONS UPDATES
Spectre
- Added a third damage range to the Spectre and updated distances. New distances and body shot damage are:
- 0-15m, 26 damage.
- 15m-30m, 22 damage.
- 30m+, 20 damage.
- For reference, the old ranges and damages were:
- 0-20m, 26 damage.
- 20m+, 22 damage.
BUG FIXES
- Fixed an issue where Phoenix would not be decayed by Viper for a short period after dying during Run It Back while decayed. (Thanks for the report Iyerfire)
- Fixed an issue where Cypher couldn’t place Trapwires on the glass panels by the yellow crate on Icebox.
- Fixed a bug where enemy Spycams or Turrets could trigger Cypher’s Trapwires.
- Fixed a bug where enemy knives could not damage Chamber’s Rendezvous teleport anchor.
- Fixed a bug where Boombot would explode on contact with Yoru’s Gatecrash beacons.
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