The new League of Legends champion Samira seemed a bit too strong once she got enabled on the live servers and she will get a sizeable hotfix to her base health and ultimate.
The release of a new champion is probably one of the most exciting events in the League of Legends world. So far this year, we've seen four champions, which means that two more are to come - a tank support, and a mid lane mage.
However, the release of a new champion is often considered pretty controversial by the community as many champions seem a bit overpowered once they hit the live serves.
The same scenario happened with Riot's most recent addition to the champion roster, the notorious AD carry Samira. Her unusual kit along with all the numbers do make her a bit overpowered since she offers almost no counterplay, especially if her opponents aren't that experienced with dealing with her. Even though she wasn't listed on their balance targets list for the next patch, Riot's balance team reacted fast and fixed
Riot's lead gameplay designer, Mark Yetter, also known as Riot Scruffy has revealed that Samira is already getting hotfixed:
- Her Base health will get lowered from 600 to 530
- Inferno Trigger (R) damage will get lowered from 100-300 (+600 per cent of total AD) to 0-200 (+500 per cent of total AD) over two seconds.
This will probably not be the only adjustment Samira will see in the foreseeable futre and balance team will most likely not stop here when it comes to balancing Samira thanks to her unusually complex playstyle