Microsoft and Sony have both been working on next-gen consoles for quite some time. For now, fans want to know how Xbox Project Helix and PlayStation 6 will stack up against each other.
Analyst rumours and reports have surfaced, suggesting Project Helix may have about 25 percent more performance over Sony’s next console. Project Helix and the PS6’s power difference comes down to the individual chips inside both consoles.
Keep in mind, Project Helix and PlayStation 6 are years away from release. But here’s what we know so far about how each next-gen console will stack up.
Chip Design and Hardware Differences
The size of the chip built into each console will likely also be drastically different. Reports suggest that the PS6’s Orion chip will measure around 280 mm² in size and be manufactured on TSMC’s 3 nm process node.
Helix’s Magnus chip, on the other hand, is anticipated to be significantly larger at around 408 mm² in size. This will include a system-on-chip component that is 144 mm² and a GPU that is 264 mm².
The larger size of the chip may also drive up manufacturing costs, making Project Helix more expensive to produce than Sony’s machine.
CPU Architecture Comparison
They’re also different in terms of CPU structure. The PS6 is rumoured to have eight Zen 6c cores for games, while two Zen 6 low-power cores are reserved for the operating system.
These operating cores should allow more of the CPU’s capacity to be focused on games, possibly providing up to 20 percent more CPU performance than the PS5.Project Helix will have three high-performance Zen 6 cores along with eight Zen 6c cores.
As Zen 6 cores are more powerful than Zen 6c efficiency cores, Helix could edge out slightly in CPU-heavy tasks.
GPU Performance Expectations
Graphics performance could also vary between consoles. Sony's PS6 reportedly houses 54 RDNA 5 compute units clocked at approximately 3 GHz. This gives the console around 40 TFLOPS of graphical grunt.
Which could lead to triple the rasterisation performance of the PS5 and significantly improved ray tracing performance. Project Helix goes one step further reportedly with 68 RDNA 5 compute units.
This is where the rumoured estimate of around 25 % better theoretical performance comes from. Only time will tell how this compares in actual gameplay.
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