All the popularity of Mount & Blade 2: Bannerlord means that developer TaleWorld has been knee-deep in large-scale testing, and they've been diligently rolling out updates. The latest one again fixes some crashing, as well as finances.
Much like in the earlier few updates, the dev attacked some crashing issues in the main storyline, most notably the ones after completing Lord Needs Garrison Troops and Gang Leader Needs Weapon quests. Some visual issues were addressed as well, like fading out agents whose mounts stay visible.
Mount & Blade 2: Bannerlord's lords have proven to be quite bad with handling money, and one of the earlier updates prevented them from going broke and being harassed to no end by bandits.
This time, they'll be likely to go and trade if they're loaded with loot, which TaleWorlds reminded is normally after successful battles and raids. Moreover, they rebalanced their economic prowess so as to prevent them from growing too rich or too poor.
Ending Mount & Blade 2 Bannerlord's mercenary contracts through dialogue will no longer cost players relationship points and sending the culprit from the Family Feud is no longer an option.
Last but not least are bandits, who TaleWorlds made more reasonable when facing forces that far outweigh their own.
You can read Mount & Blade 2: Bannerlord's full e.1.0.9 patch notes below:
- Added a maximum limit to the number of characters a player can type in multiplayer chat (500 characters).
- Fixed a minor crash in the main storyline
- Fixed a crash that occurred upon completion of the “Lord Needs Garrison Troops” quest
- Fixed a crash that occurred upon completion of the “Gang Leader Needs Weapons” quest
- Fixed a problem with fading out agents without fading out their mounts. This especially affected quests and when you equipped your companions with mounts.
- VRAM leak fix for the Party screen.
- Fixed a bug which applied changes without deducting funds from the player when switching screens from the bottom left menu.
CLAN AND PARTY
- Lords and minor faction party leaders will now visit settlements to trade if they are carrying a lot of loot (especially after successful battles and raids).
KINGDOMS AND DIPLOMACY
- Ending mercenary contract with a kingdom through dialogue will no longer result in a relationship loss.
ECONOMY AND TRADE
- Fixed a bug where bartering items with lords that were staying in settlements was not possible
- Made some economical management improvements to clan leaders’ finances over an extended period to try and reduce the chances of them becoming too rich or too poor.
QUESTS & ISSUES
- Sending the culprit from the “Family Feud” quest as an alternative solution to an issue is now blocked.
CONVERSATIONS & ENCOUNTERS
- Bandits will now surrender more easily if their opponent is vastly stronger than them.
- Simplified Chinese translation improvements.