Ubisoft are known for recycling content but it's usually their own games that are being copied. However, this time around they just mashed together two popular genres, battle royale and autobattlers, and made Might & Magic: Chess Royale.
Auto Chess spawned an entirely new genre, commonly called autobattler and companies like Riot Games and Valve soon followed with their own entries, Teamfight Tactics and Dota Underlords. Ubisoft decided to join the fray but are arguably late to the party.
Considering the company is usually known for being content with just regurgitating the same game over and over as well as unwilling to tread the unbeaten path, it is both expected and unexpected that they made Might & Magic: Chess Royale.
It's expected because both genres proved to be popular and rehearsing the same tune sounds like something right up Ubisoft's alley. However, no one else dared crossbreed autobattlers with battle royale before.
Instead of going with the established eight-player format, they are going full battle royale mode with 100 people in a match. At the time of writing it wasn't quite clear how long the matches would last in such an environment but it appears that most players will be around for roughly 10 minutes, be it a loss or a victory.
Might & Magic is already filled to the brim with interesting creatures and heroes which is fertile ground for Ubisoft's efforts as they shouldn't have problems populating the RNG-driven champion purchases and upgrades.
Might & Magic: Chess Royale is going to be released on both PC and mobile devices, but there is currently no word on the potential console version.