In 2021, Riot Games changed the Teleport Summoner Spell in League of Legends, nerfing its use before the 14-minute mark, by making it unable to teleport to anything other than allied structures.
This teleport, also called the Unleashed Teleport, was supposed to make professional games rely less on early game teleport plays, and extend the duration of the laning phase.
However, the truth of the matter is that even today teleport plays rule professional and even high elo SoloQ games. And now, there is a bug plaguing this important Summoner Spell.
The bug works once your teleport spell is on cooldown and then transforms over to the Unleashed Teleport Summoner Spell. At that moment, if you have any ability haste, it gets applied to the spell and lowers its cooldown again.
With this bug, your spell's cooldown could lower for over a minute. It is enough to catch high elo and professional players unaware, as they religiously keep track of enemy cooldowns that influence their decision-making.
Even though this bug can happen only once during a game, and be useful on a champion who builds ability haste early, all it takes is one dive bot lane at the inopportune time for the enemy team, while they think your teleport is on cooldown, for your team to get a triple kill, and for your bot lane to snowball the game in your favor.
We hope Riot Games fix this issue, before it ruins a professional game again, especially with Worlds coming up.
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