Tanks are one of the weirdest roles in League of Legends to balance out. The issue in balancing them does not come from their design, but the items they are supposed to use.
This patch may be one of the last few weeks we have, until the top lane becomes far too overpowered with the new item changes , so make good use of it!
- Demonic Embrace
- Health: 450 ⇒ 350
- Ability Power: 60 ⇒ 70
- Ranged Burn Damage per Tick: 1% maximum health ⇒ 0.8% maximum health
- Frozen Heart
- Total Cost: 2500 ⇒ 2700
- Combine Cost: 600 ⇒ 800
- Armor: 80 ⇒ 90
- Rock Solid Damage Reduction: 7 (+ 3.5 per 1000 health) ⇒ 5 (+ 3.5 per 1000 health)
- Mortal Reminder
- Total Cost: 2500 ⇒ 2600
- Attack Damage: 25 ⇒ 35
- Attack Speed: 25% ⇒ 20%
- Sterak's Gage
- The Claws that Catch bonus AD: 45% base AD ⇒ 50% base AD
- Lifeline Shield Amount: 75% Bonus Health decaying over 3.75 seconds ⇒ 80% Bonus Health decaying over 4.5 seconds
Most of the items, however, are getting nerfed in due to finding themselves used by classes other than tanks. It's to be expected with the amount of stats the tank items give for their gold value.
Once again, tank items are overtaking the meta, and there doesn't seem to be a good way to change them so they aren't abused, without gutting the tank class entirely.
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