One of the concerns about the upcoming League of Legends MMO is the monetisation system, about which we got to learn a few extra details recently.
League of Legends MMO is still far away from release and the public has not seen any part of it just yet but due to the highly increased aggression in the monetisation of pretty much everything in video games over the course of the last decade, people are already afraid it could ruin the game.
The concerns may be somewhat put to rest after a recent interview Greg "Ghostcrawler" Street gave to KanonXO, where the two talked about what players will be able to buy in the game, using real money.
Ghostcrawler noted that he's "pretty sure" that Riot Games won't do pay-to-win or pay-for-power monetisation, which is good news at a glance. However, the wording and general attitude towards the matter suggested the company doesn't see the idea as adverse.
Before the statement above, Ghostcrawler talked about players having an "option" to purchase progress and skip "to the good part" by paying money instead of playing the game.
With that in mind, it's a bit worrying that Riot Games apparently don't see the fault in paying to skip the content of a product that is meant to be made for the customer's enjoyment.
On top of that, the moment progress becomes achievable through real-life currency payments is often the moment video games stop being designed around providing entertainment and escapism and become grind fests where microtransactions are encouraged.