Riot Games teased a new game mode for League of Legends earlier this year, featuring a 2v2v2v2 format and a unique map. Last month, the Arena game mode was fully unveiled, confirming the 2v2v2v2 format and introducing augments and champion cameos for additional gameplay mechanics.
Riot released the mode on the PBE for testing, aiming to eliminate bugs and balance issues before the official release on live servers. Initially, no Arena-specific changes were made, but during PBE testing, some champions like Taric and Kayle proved to be dominant and required balancing adjustments.
Riot introduced an arena-specific balance update in the second week of testing to address the imbalance. After the PBE phase, the developers continued to balance more champions for the Arena game mode to ensure an enjoyable and fair experience.
Here are the champion-specific changes for the Arena game mode:
Annie:
- +5% damage taken
- -5% damage dealt
Akali:
- Q Base Damage: 40-140 >>> 50-150
- W has +30 Ability Haste
Akshan:
- Killing the scoundrel grants both Akshan and his teammate 200g and revives his teammate at 33% health.
Aphelios:
- Max ammo reduced to 30
Aurelion Sol:
- Gains 250 stack over 8 rounds.
Bard:
- Chimes Spawn Rapidly During Combat
Bel’Veth:
- Gains 60 stacks over 8 rounds.
Cassiopeia:
- Can buy 2 Guardian items
Cho’Gath:
- Gains 8 stacks over 8 rounds
Corki:
- Spawns package every round starting at level 6
Draven:
- Catching an axe grants Draven 8 adoration stacks, and catching an enemy Draven’s axe grants 40. Draven gets 100 passive stacks per round.
Fiora:
- -5% Damage dealt
Gangplank:
- Q: 7% of damage to champions is also given to GP as gold and silver serpents.
- Gains 1500 Serpents over 8 rounds
Garen:
- Gains 150 stacks over 8 rounds
Gnar:
- Gains 50% more fury
Gragas:
- E CD refund 3s >>> 1s
Heimerdinger:
- Q Base Damage: 7-23 >>> 6-18
- Q Base Damage Beam: 40-120 >>> 30-90
- RQ Base Damage: 80-120 >>> 70-100
- RQ Base Damage Beam: 100-180 >>> 90-160
Irelia:
- R reduces Q CD by an additional 1s
Jhin:
- Q Base Damage: 45-145 >>> 65-245
- Q AD Ratio: .35-65 >>>.6-1.0
- R Base Damage: 50-200 >>> 100-400
Kayle:
- R has -50 Ability Haste
- E On-hit Base Damage: 15:35 >>> 10-30
- E Execute: 8-10% >>> 6.5-8.5%
- P 30 passive stacks per round >>> 25 R damage
- R Slayer Max HP Base Damage: 15% >>> 10%
- R Slayer Max HP Damage per 100 AD: 13% >>> 8%
Kindred:
- Gains 8 stacks over 8 rounds
Kog’Maw:
- -5% Damage Dealt
Nasus:
- Gains 400 stacks over 8 rounds
Nunu:
- Q Base Heal: 65-185 >>> 85-285
- Q Heal is no longer reduced against champions.
- Q Champion Base Damage: 60-220 >>> 100-340
Pyke:
- Gains 20 Ability Haste
- Q Base Damage: 100-300 >>> 140-420
- Executes grant either Pyke or his teammate 600g
- R damage if execute threshold misses: 50% >>> 80%
- Passive Gray health: 40% >>> 60%
Senna:
- Gains 60 stacks over 8 rounds
Shaco:
- W fear duration: 0.5-1.5s >>> 0.5-1s
Shyvana:
- Gains 8 Stacks over 8 rounds
- -5% Damage dealt
Sion:
- Gains 800 stacks over 8 rounds
Sona:
- Gains 100 stacks over 8 rounds
Swain:
- Gains 40 stacks over 8 rounds
Sylas:
- Ult lockout debuff is removed after each round
Syndra:
- P 15 stacks per round >>> 10 stacks per round
Taric:
- Q Base heal 25 >>> 20
- Q Heal AP Ratio 0.15 >>> 0.1
- Q Heal HP Ratio 0.1 >>> 0.075
- E Has -30 ability haste
Teemo:
- R Slow: 30/40/50% >>> 20/30/40%
- R Total Damage: 200/325/450 (+55% AP) >>> 150/250/350 (+45% AP)
Thresh:
- Gains 90 stacks over 8 rounds
Twisted Fate:
- Randomly 2-8% of damage to champions is also given to TF as gold
Twitch:
- -5% damage dealt
Veigar:
- Gains 100 stacks over 8 rounds
Viktor:
- Gains 25 stacks per round
Yorick:
- Q now spawns a grave in a random area within 600 range every 6 seconds.
Yasuo:
- Passive Shield value increased by 30%
- E Base Damage: 60-100 >>> 75-135
Zac:
- Ring of fire damages passive blobs.
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