It seems that Rare's latest patch for Sea of Thieves not only didn't bring announced changes, it broke their game. The company quickly announced another round of downtime so as to address the proverbial wave of incoming AllmondBeard errors.
Rare tweeted yesterday that they're scheduling an emergency maintenance window, so as to remove newly added private crews and invisible underwater tags. The company received an alarming number of AllmondBeard errors post patch 1.0.7.
Sea of Thieves' website lists AllmondBeard errors as related to players' connection to "Xbox Live and/or the Sea of Thieves services". However, the errors turned out to be server side, so Rare opted to simply undo .
The swashbuckling adventure was back some six hours later, with Rare announcing they'll be monitoring the situation. And monitor they did but bearded problems persisted, despite hefty downtime.
Reportedly stumped by a massive response to their game, Rare actually had to temporarily suspend new players from joining, so as to ensure their Sea of Thieves experience doesn't suffer as a result.
At the time, executive producer Joe Neate and Rare CEO Craig Duncan considered server issues a mere . To be fair, Sea of Thieves performance has improved drastically since but let's not pretend like it shouldn't have been like that from day one.
Rare's tinkering seems to have broken the game somewhat seriously and at this point, one has to wonder whether they'll ever get Sea of Thieves servers properly sorted. We're sure the company is full of passionate individuals but we all know that passion ain't worth much come server maintenance time. I'm aware it may come off as mean but it's the cold truth.