Today we talk about navies, and how Paradox intend to make them as strategically important to winning wars as they were in history. The land army has nothing on the versatility of the navy.
In Victoria 3, maintaining a powerful blue-water navy is a large but necessary expense if you wish to ensure the integrity of your markets, overseas colonies, and trade routes during wars. And even while at peace, a magnificent fleet can provide your nation with substantial Prestige!
The sea is not another “front” in a war. The province-based moving Front system works well to represent conflicts over territory but would be nonsensical at sea, where no nation can be said to meaningfully “control” an enormous stretch of ocean.
Instead, Admirals and their Flotillas are deployed to meet specific strategic objectives to disrupt the enemy’s military operations or economy or defend against such attempts by the enemy. A powerful navy can never win you the war on its own, but if deployed correctly under the right circumstances it can be the “ace in the hole” that lets you outsmart even a foe that’s superior on paper.
As with land warfare and Generals, you control your navy through your Admirals. Generals and Admirals share many similarities. Both are provided with military resources originating from buildings in the Strategic Region they call home.
The number of resources they get depends on their Rank, which you can grant via promotions to reward your favorite commanders. Their Rank also lends Political Strength / Clout to the character’s favored Interest Group. Furthermore, both Generals and Admirals get Traits that affect both themselves and those Officers and Servicemen serving underneath them.