Instead of the Paragon/Renegade dialogue system, Bioware has added four tones so the player and the other characters can respond in specific tones of voice
With Shepard gone, BioWare felt no need for his dialogue system to stick around. Creative director Mac Walters has stated that "The reason [Paragon/Renegade] are gone is because they felt very Shepard—they were very tied to the Shepard character, so they didn’t really make sense if we weren’t going to have Shepard as our protagonist,"
The new dialogue trees will revolve around agreeing and disagreeing, so the outcome and experience varies, depending on the NPC or the current situation. Walters continued: “What we have now is based more around agreeing and disagreeing. The reason I like that is because in the trilogy it’s like, ‘I’m gonna play Paragon,’ and then you know which way you’re moving the stick on every conversation. You don’t have to think about it, because you’re just going to hit Paragon every time,”
"With agree and disagree it changes by the circumstance and it changes by the character you’re talking to, so you have to actually be more engaged in what’s going on, to know if you’re going to do that."
Four tones have been added in order to give other types of characters a chance to communicate their point of view. “We’ve added in four tones and we’ll talk a little more in the future, but they basically allow other types of characters to express them[selves] in one of four different ways, and sometimes one of two different ways, and I think that gets back to that more traditional role-playing sort of feeling which is less about ‘Do I want to be good or bad,’ and more about ‘How do I want to express myself.”
Mass Effect: Andromeda launches 21 March in North America and on 23 March in Europe, for PC, PS4, and Xbox One.