CD Project Red have been working on Cyberpunk 2077 for a while now, with some impressive showings thus far, and the studio claims that believable but authentic designs are a big part.
Speaking to the Official PlayStation Magazine UK, and caught by PSU, Cyberpunk 2077's concept art coordinator Ben Andrews shed some light on the design process.
Creating designs that blend in seamlessly with the environment is much easier said than done, no matter how simple it sounds. Andrews stressed the team was aiming for functional designs that would be logical with the world, but in general reflect the larger themes in play.
"We’re looking at all the contemporary stuff for sure. We want things to be credible and we wanted to have this layer of authenticity about it. But at the same time, we’re still making a game, so we don’t want to be limited by these things. We’re not making simulations, we just take what we need in order to add this credibility and believability to the designs that we make", he said.
Andrews didn't comment on the equally-as-difficult path from concept designs to the finished article, but there's plenty of info to be extracted. In fact, we've been joking around the office that CDPR's modelers who saw the Night City concept art on the image below, were nowhere near as psyched as anyone else.
In a recent interview, Cyberpunk 2077's senior gameplay designer Pawel Kapala mentioned that this same search for authenticity resulted in many destructible environments across Night City.
"Players will experience things ranging from very simple, so for example, if you have a shootout in a bar, and you’re shooting the environment, you will see glasses exploding, or things like beer bottles disintegrating on bullet impact. We wanted to have that feeling that, basically, after you’re done with a shootout, the place where you had the shootout is destroyed", he said.
Thanks, PSU .