In an attempt to prove just how skill-based matchmaking (SBMM) "destroys" games, a fan posted a list of great Call of Duty games that didn't use it, but he soon got a rude awakening.
If you're somehow unaware of SBMM, we're talking about in-game tiers based on skill that prevent monstrously good players from devouring novice players on a regular basis. As it goes with every system, though, they're not perfect as there are so many variables to account for, but most companies have fixed data that proves it is very healthy for game growth.
One Twitter user, however, wanted to make a point how games that didn't have SBMM were far superior and way more fun than for instance Call of Duty: Modern Warfare / Warzone.
"COD 4: No SBMM - Revolutionary game. MW2 - NO SBMM - The fans LOVED it. MW3 - NO SBMM Fun as f***. BO2 - NO SBMM - AMAZING GAME", he wrote. He insisted that if you make a good game properly, it doesn't need SBMM.
Unfortunately for him, he was met with a rude awakening as Treyarch's Martin Donlon retweeted his post and stressed that every single one of the games had SBMM. Ouch.
Being wrong four times in one tweet wasn't enough, so he doubled down telling an actual Call of Duty developer that he's wrong, which yours truly really found mind-boggling. Where I come from, being so utterly wrong doesn't entitle you to continue your righteous crusade as if you didn't just prove you've no clue what you're talking about, but that's purely my opinion and I'm not gloating here or anything.
Donlon then replied that it was he who actually coded Call of Duty: Black Ops 2 implementation of SBMM, after which the discussion (finally) took a more civilised route, with actual information rather than just subjective ramblings - and god knows we could use more of that.