During their recent dev stream, Respawn's team discussed the Sentinel sniper rifle and they mentioned an interesting charge-up mechanic. Most players assumed it'll be the standard one where quicker clicks deal less damage, but that's not the case.
After all, the mechanic where snipers can choose between rapid-fire that inflicts less damage per bullet, and a charged-up monster shot, is quite common in shooters, with Overwatch's Widowmaker and Paladins' Kinessa being the first ones to spring to mind.
Respawn, however, seem to have something else in mind, although there are still some bits that need clarification. It seems that the rapid-fire mode is out of the question though, which does make sense considering it's a bolt-action rifle.
"Fast (for a sniper), accurate, and surgical, the Sentinel lets you remove your enemies from the battlefield with cold-blooded accuracy. Ideal for medium-to-long-range combat, the Sentinel is particularly devastating to shields", they wrote.
The part where they mention the Sentinel being devastating to shields is particularly interesting, and it definitely piqued our curiosity. I mean, it's not like the other snipers are shield-friendly, so there's clearly more to this. Could it be that a single shot can mess with the shields in some other way?
Well, it's either that or their actual charge-up mechanic, which will be great news for small shield hoarders. Hey not judging here, I'm one of 'em.
"Consume a shield battery from your inventory to charge your shots for an extra, incisive punch. By the time your opponents figure out where you are, it will be too late", Respawn wrote.