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Apex Legends dev is focused on creating storytelling opportunities

Published: 11:23, 03 January 2020
EA
Apex Legends, Lifeline Gun Charm
Apex Legends, Lifeline Gun Charm

Once the surprise from the launch of Apex Legends wore off, Respawn found themselves compared to the absolute giant that is Epic's Fortnite:Battle Royale, but their CEO Vince Zampella now reiterated that their sights are set elsewhere.

With Apex Legends hitting 25 million players in a week and 50 million in its first month, it was only natural to see Respawn's battle royale compared to Fortnite. 

Of course, natural doesn't mean it was fair considering the difference in the size of the studios, without even going into the development pipeline specifics. This led to Zampella saying he'd rather establish Respawn's own tempo of delivering content than try to emulate Fortnite and work his staff into the ground as a result.

Speaking to Los Angeles Times, Zampella said that the focus of Apex Legends and Fortnite is vastly different as well, with the latter evolving into a sort of a communal hangout, in addition to being the most popular battle royale around. 

Apex Legends, however, is more about Respawn creating storytelling opportunities. Zampella said he fears his games coming to read as generic sci-fi stuff. 

"To identify with a character, either by play style or because you like who they are and what they stand for, it was important for us to take that next step. Character-based is now super important to what we do", he said. 

Fortnite may excel in community events, such as the recent Star Wars: Rise of the Skywalker one, but Respawn are no slouches either, as Mirage's Holo-Day Bash has proven. 

Respawn Key art for Mirage's Holo-Day Bash limited time event in Apex Legends. Nothing beats a monologue from Mirage. Just in time for Christmas!

When it comes to characters, however, not many games can rival the rich and colourful cast of Apex Legends. Considering it's a battle royale, a genre not traditionally known for character development, this is an even bigger feat, and the studio is clearly dead set on this approach. 

Respawn's Chad Grenier said, "We tend to rapidly prototype characters at a high rate and throw them away when they’re not working [...] We do 10 times more prototypes than what actually make it into the game."

Vince Zampella and Erica Luttrell a.k.a. Bangalore Respawn CEO Vince Zampella, Erica Luttrell a.k.a. Bangalore

You can find the full interview here .

Apex Legends by Respawn Entertainment - screenshot & art gallery

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