I don't know about you but my preference is to always get honest information from the developers, even though some of that truth might be a bitter one. This is the case with Bulkhead, who have laid out post-launch plans for their shooter Wardogs.
In the video, the studio is calling out the game's own content problem directly, launching with 37 weapons, 21 vehicles and three maps, each with three variations, which isn't that bad at all if you ask me, but Bulkhead seems to think it's not quite enough for the content-hungry gamers, and that's why they're being so transparent about it.
Content drops won't be the focus during early access
And on top of that, Bulkhead say that after the September 10 early access launch, their focus shifts to bug fixes, reacting to major feedback and adding one new map, so don't expect regular content updates.
Bigger additions like new vehicles and maps on a regular cadence are being saved for after the game reaches 1.0. The studio say they made this choice deliberately, having put most of their budget into core gameplay and performance optimisations rather than building content, which will surely split opinions.
A two-year road to 1.0, without a fixed roadmap
Bulkhead says Wardogs will reach full release roughly 24 months after entering early access, but there won't be a linear roadmap or fixed content schedule. Instead, features and priorities will be tested live with the community, similar to how closed testing has worked so far. The studio is pricing the game accordingly too, starting at $39.99 and stepping up to $49.99 and eventually $59.99 as major updates and the full meta game are delivered.
Wardogs launches into Steam Early Access on September 10, priced at $39.99, with a planned 24-month road to full 1.0 release.
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