Wardogs will not have monetisation in early access and won't sell you camos at any point

Published: 12:40, 12 August 2026
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Wardogs will not have monetisation in early access and won't sell you camos at any point
Wardogs will not have predatory monetisation according to the devs, who promise a fair system, based on how good you're in the actual game

Key Points from the Article

  • No monetisation during early access period: in-game currency only earnable through gameplay, cosmetic items not purchasable and tied to player skill instead
  • Optional supporter's edition available with basic cosmetics (weapon skins, helicopter skin, bobbleheads, scoreboard tag) for players wanting to show support
  • Long-term monetisation planned post-1.0 launch to cover ongoing costs like servers, anti-cheat, and continued development, with studio being transparent about plans years in advance
Wardogs will not have predatory monetisation according to the devs, who promise a fair system, based on how good you're in the actual game

Developer Bulkhead has laid out its monetisation plans for Wardogs ahead of the September launch, confirming there'll be no in-game purchases during early access beyond an optional supporter's edition, while being upfront that some form of monetisation is coming further down the line.

In their latest video, Bulkhead have been pretty open about their upcoming all-out warfare shooter, Wardogs, and why this game might not be for you. In a way, it's a reverse psychology trick on the players, but it's marketing, and we don't mind it; quite the contrary, it's actually refreshing to see a dev release a video titled "10 reasons NOT to buy our game".

In the video, Bulkhead explained a couple of things, including how they plan to make money from Wardogs, just as they announced plans for early access launch on Steam.

No cash shop during early access

The studio has committed to three specific promises for the early access period. There'll be no monetisation of any kind while the game is in early access, in-game cash and gold bars can only be earned through play rather than bought, and cosmetic camos won't be purchasable at all, since Bulkhead wants them to reflect player skill rather than spending.

The one exception is an optional supporter's edition, which includes three starter weapon skins, a helicopter skin, a couple of bobbleheads, and a scoreboard tag for players who want to show their support.

Team17
Wardogs' supporter pack includes a handful of cosmetics but nothing over-the-top
Wardogs' supporter pack includes a handful of cosmetics but nothing over-the-top

Long-term monetisation is coming, just not yet

Additionally, Bulkhead has been clear that Wardogs won't stay free of monetisation forever. Base game sales at the 1.0 launch will give the studio a financial boost, but ongoing costs, including server upkeep, anti-cheat, telemetry and continued development, will need covering long after that. The studio says it's discussing this years in advance specifically so players know what they're buying into, rather than springing changes on the community later.

Bulkhead also points out that Wardogs' IP is owned entirely by the studio itself, giving it full control over how that eventually plays out.

It's certainly an encouraging message, and what's even more convincing is the fact that Bulkhead had no problem mentioning their previous mistakes with the failed shooter, Battalion 1944, which they had to abandon immediately after launch due to poor player count and a twitchy relationship with the publisher.

Reading between the lines, the studio seems to be in a much better situation now to support Wardogs for years to come. 

Wardogs launches into Steam Early Access on September 10, with pre-orders live now.

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