Game News

The Callisto Protocol studio head brags about crunch and it doesn't go well

Published: 11:46, 05 September 2022
Striking Distance Studios
The Callisto Protocol screenshot
The Callisto Protocol

Bragging about overworked employees is quite outlandish but it seemed like a good idea at the time for Striking Distance CEO.

Whether we are living in a dystopian world or not is a debate that is gaining quite a lot of popularity these days but when you start seeing CEOs bragging about overworking their staff, a sudden chill in the air becomes only natural.

Glen Schofield, the founder and CEO of Striking Distance Studios , recently decided to post a tweet about the working conditions of the developers who are trying to get The Callisto Protocol out as scheduled.

The tweet was quite disturbing as it attempted to frame working six to seven days a week, 12 to 15 hours a day, sometimes skipping lunch and dinner as a good thing where developers are doing it because they love it.

Naturally, this was met with negative feedback which led Schofield to post something resembling an apology , claiming the excitement came from the devs' apparent enthusiasm and not the terribly long hours they are working.

This is 2022 though, and there have already been countless cases of "dev enthusiasm" where people were coerced or socially pressured into terrible working conditions so the sour feeling remained after the initial tweet. This was further elaborated by Ryan Smith , who previously had experience in various studios, including Massive Entertainment on the development of The Division 2.

Ubisoft The Division 2 artwork showing people with guns The Division 2 devs had a much healther work environment apprently

Smith found himself to be conditioned to overwork himself and found it weird but ultimately helpful when the lead at Massive ordered him to go home and would shut the dev's PC down if he refused.

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