Little Green Men have posted a Starpoint Gemini 3 dev update that takes a look at the technical improvements coming in Starpoint Gemini 3, like the new ship control scheme and the rendering engine tweaks that allow flashier explosions.
Well, perhaps flashier isn't the right word, as that's all the explosions used to be - bright flashes of light, which will no longer be the case. Oh and we're getting a gameplay video soon too by the way, but until then, let's dig in.
"We've added support for high-fidelity explosion animations, with frame-blending support, local light casting (looks far better than simply stacking screen-space glow) and supported the creation of these effects via the game's new Editor", the developer wrote.
According to the current plan, the dev is planning to add flying debris, so as to properly convey the feel of a hull being ripped apart.
To emphasise the destruction effect, they're "considering a more robust hull damage model as well as hull-bending during the ship's explosion" for Starpoint Gemini 3.
Little Green Men Games said that Starpoint Gemini Warlords brought about updates to the environmental particle system but that clouds were mostly left alone.
Until now that is, as they'll be fully customisable - from density and depth to colour and shapes. "All in an effort to make nebulas, industrial areas and open space feel unique", the team wrote.
Starpoint Gemini 3 will feature more lights and reflective surfaces than ever, courtesy of equipping the already juiced up WhaleX Engine with Forward+ rendering.
What this means in practice is that the team can get way more creative than ever with just about everything that's in-game, which should ensure Starpoint Gemini 3 is a visual treat, without being overly taxing on the hardware.
The team also fused the World and Material editors into one, and overhauled the cutscene editor that comes with camera features like shake, realistic depth of field controls that you can tweak and more.
Little Green Men Games
In terms of gameplay, Little Green Men realised that smaller ships need greater maneouvrability to stay alive, so "in Starpoint Gemini 3 it was finally time to add lateral, vertical and backwards longitudinal movement to the mix, as well as improved camera behavior to properly convey such complex movement to the player."