Everwind is a Minecraft-meets-Valheim sandbox RPG launching into Early Access next week, and it looks like one to watch

Published: 09:24, 12 March 2026
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Everwind is a Minecraft-meets-Valheim sandbox RPG launching into Early Access next week, and it looks like one to watch
Everwind launches into Early Access on 17 March 2026, published by Bohemia Interactive

Key Points from the Article

  • Everwind is a first-person sandbox survival RPG launching in Early Access on Steam on March 17, 2026, featuring dungeon crawling, base building, crafting, and co-op for up to four players in a world of floating islands
  • The game centers around a customizable flying island ship that serves as both home base and exploration vehicle, with first-person melee combat using swords, shields, magical staffs, and alchemy
  • Visually resembles Minecraft with its voxel aesthetic, which may be polarizing but the underlying systems including destructible environments, ship customization, and dungeon loot loops appear solid
Everwind launches into Early Access on 17 March 2026, published by Bohemia Interactive

Everwind, a first-person sandbox RPG built around flying island ships, co-op exploration, and fully destructible environments, launches into Early Access on 17 March. It's giving off very strong "sleeper hit" energy.

Published by Bohemia Interactive and developed by Enjoy Studio S.A., Everwind is a first-person sandbox survival RPG RPG that blends dungeon crawling, base building, crafting, and co-op exploration into a single package, all set in a world of floating islands above an endless sky. Everwind was one of the most-played Steam Next Fest demos, and there's a lot of hype surrounding it as it gets closer to its launch in Early Access on PC via Steam on 17 March 2026.

The core hook is your island ship, a flying fortress that serves as both home base and means of exploration. You build it up, craft from it, and sail it through an open world of floating landmasses, each harbouring dungeons, hostile wildlife, and mysteries to uncover. 

Combat is first-person and melee-focused, sword in one hand, shield in the other, with magical staffs and alchemy rounding out the toolkit. The whole thing supports co-op for up to four players, so you can go full settlement building with your mates.

It looks a lot like Minecraft, and that's not necessarily a problem

Let's be honest about what you're looking at in the screenshots: the voxel aesthetic is very close to Minecraft's visual language. Whether that reads as derivative or familiar and welcoming will depend entirely on you. Some people simply hate Minecraft's style, while others love it, and to many the graphics will be a deal-breaker. 

However, what matters more is whether the systems underneath feel worthwhile, and on that front the foundations look solid. Destructible environments, ship customisation, dungeon loot loops, and a roadmap of planned updates throughout Early Access all point to a developer with a clear vision.

This has the bones of a Valheim-style word-of-mouth success story. At the moment, it's not setting Steam trending lists on fire as players are always cautious with early access releases and rarely pre-order, but if it runs well and the co-op is tight, Everwind could be one of those games that quietly builds a devoted community and then suddenly everyone is talking about it. Worth keeping a close eye on.

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