Psyonix have reacted to community feedback made improvements to Rocket League's bump and demolition detection, the kind that should pave the way to a more consistent system.
"It is important to note that even with these fixes, Bumps and Demos will never be perfect in online play due to latency. However, after testing these changes with a variety of prominent community members & esports players, we feel this is a positive change that will reduce inconsistencies", they wrote.
When it comes to triggering demolitions, Supersonic and Speed checks are unchanged, but a few other checks have been added to ensure your Rocket League acrobatics don't go unrewarded.
The first new check is the Forward Hit Check, and it makes sure that the line connecting your centre of mass to the impact location is within 40 degrees of your direction.
Rocket League's next new check is the Victim Hit Check which is a bit more complex. Namely, it makes sure that the line connecting the impact location to the victims centre of mass is within 55-90 degrees of your forward direction, but there's a catch.
- This angle scales based on the Forward Hit Check result
- For all impacts within 35 degrees of your forward direction, this check uses a 90-degree angle
- For impacts between 35 and 40 degrees of your forward direction, this check scales linearly from 90 degrees down to 55. This reduces “sideswipe” demos and other undesirable use cases
Rocket League's bumps use the same set of requirements, minus the speed and supersonic checks.
There are a few minotr bug fixes too in v1.78, and you can find them on the official website .