With more players than they initially expected, Riot Games will be disabling all League of Legends: Wild Rift accounts that didn’t gain access directly through a Google Play Store invite.
Riot Games' 10th-anniversary announcement included Wild Rift, the version of League of Legends for consoles and mobile devices. This version will feature different mechanics in order to make the game more controller and touchscreen-friendly but that is just the tip of the iceberg of all the differences the two games will have.
After Valorant and Legends or Runterra, it's now time for League of Legends: Wild Rift to join the gaming industry. The first alpha tests have already begun with Riot Games giving out a small number of invites to random players in Brazil and the Philippines will be sent out later today.
However, Riot has noted that many players have found their way into the game without a direct invite, by installing the game through third-party sites. The current servers still aren't ready to host more players than they initially invited and this could lead to various problems.
For that reason, the Wild Rift team made the decision to disable all accounts that didn’t gain access directly through an official Google Play Store invite.
On the other hand, fixing this problem will get the alpha testing back on track which means that "larger waves of invites" will be rolled out soon.
Even though the game is available only in the two previously mentioned countries, players from all regions could get their hands on the new mobile game in the upcoming weeks or months.