Rainbow 6 Siege just launched their Year 9 Season 1 Operation Deadly Omen in February. And with it came a tonne of changes to the game, starting with a new operator and adding new maps, weapons, and attachments.
However, players began to suffer a lot from the internal bugs and glitches that the new update caused, so Ubisoft stepped up to address these problems.
In a social media post on X, from Rainbow 6 Siege, a maintenance notice was announced that took place today, May 2, 2024, on all platforms. The servers were down for 60 minutes, and a bunch of fixes and adjustments were made to the game.
Here are the download sizes for each platform:
- Ubisoft Connect: 935 MB
- Steam: 860 MB
- Xbox One: 1.1 GB
- Xbox Series X: 10.73 GB
- PlayStation 4: 1.4 GB
- PlayStation 5: 1.34 GB
All Operator Changes on Rainbow Six Siege Y9S1.3
Here are all the changes and adjustments in detail:
Azami
- High-calibre handguns and revolvers increased their damage output by 10%.
- Medium-calibre SMGs and assault rifles (ARs) increased the damage they received by 10%.
- High-calibre assault rifles (ARs) and light machine guns (LMGs) increased the damage they received by 5%.
Developer's Comments:
"The weapon base damage, the damage drop-off curve, the distance to the barrier, and the barrier resistance are just a few of the variables we need to consider for the +100 weapons available when balancing this system. We were already aware that the Kiba Barriers might still require too many bullets to be destroyed by certain weapons. However, we wanted to be cautious not to render the barriers completely ineffective now that every operator will be able to deal with them."
Iana
- Added Impact EMP Grenade
- Removed Stun Grenades
Developer's Comments:
"Considering her ability to bait defenders and facilitate re-frag opportunities for teammates following the hologram, she should be an excellent operator choice for support players. Additionally, her infinite intel gathering resources make her particularly advantageous in the current situation, where drones are limited. Therefore, we will enhance her support capabilities by incorporating Impact EMP Grenades and maybe look into the Gemini Replicator in the future."
Lesion
- Gadget Refill: Increased the refill time to 25 seconds (previously 20 seconds).
- Initial Damage: Reduced from 5 HP to 3 HP.
- Observation Blocker: Added to the gadget's capabilities.
- Impact Grenades: Removed from the gadget's loadout.
Developer's Comments:
"We believe that the GU Mines should be enough for slowing down Ballistic Shields and the Impact Grenades give him too much flexibility. So we are going to change them for the Observation Blocker, which also synergies well with its primary ability providing extra protection."
NØkk
- HEL Presence Reduction duration and cooldown increased to 30 seconds (from 20).
Developer's Comments:
" This adjustment will allow Nokk to traverse bigger areas more comfortably without being detected in defenders' cameras and catch them by surprise. "
Oryx
- Remah Dash destroys Deployable and Talon Shields.
Developer's Comments:
" We are updating the Remah Dash to improve comfort and consistency. From now on, Deployable Shields and Talon Shields will no longer impede Oryx during the dash; instead, they will be destroyed and he will go through. This adjustment aligns with player expectations, especially considering Oryx's existing ability to pass through Kiba Barriers and Reinforced Barricades. "
Sens
- Max. Resources: Increase to 4 R.O.U. Projectors (from 3).
Developer's Comments:
" We acknowledge the intricacy and skill required to use the R.O.U. Projectors effectively. The unpredictability of bounces can sometimes work against you. We hope the new Trajectory Pre-visualization can help improve accuracy.
Other Miscellaneous Changes:
Impact Grenades:
- Damage reduced to 40 HP (from 60)
- Reduced explosion radius to 2 metres (from 3)
Ballistic Shields:
- The explosion threshold to trigger the Guard Break reduced to 30 HP (from 50).
While these changes may seem minor and insignificant, in reality, they are very important and necessary. These changes will greatly impact both casual and competitive play across the game.
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