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Psychonauts 2 dev say Microsoft acquisition helped them make bigger and better game

Published: 08:30, 22 July 2021
Psychonauts 2

Double Fine say Microsoft's 2019 acquisition gave them the peace of mind and added finances and time to make Psychonauts 2 much bigger and potentially better game.

Double Fine are set to release their biggest game yet - Psychonauts 2 - next month and in the most recent interview, the studio have talked about the game and how the Microsoft acquisition in 2019, helped them make a much bigger than initially planned.

Speaking to Axios , Double Fine senior system designer Lauren Scott said "money is time" when asked how Microsoft acquisition impacted the development of referring to the acquisition. 

"We definitely got a bit of breathing room for our enemies that were more on the tail end of things that needed some more love," Scott said.

The extra time meant Psychonauts 2 got some brand new features, which the team initially did not plan, including the ability to build the game's big "boss" enemies, lead environment artist Geoff Soulis said.

Double Fine Productions Psychonauts 2 protagonist Razputin Psychonauts 2

As you may remember, Double Fine started crowdfunding for the Psychonauts 2 project back in 2015, netting $3.8 million from 24,000 backers. In 2019, Microsoft jumped in and purchased the studio, boosting the development of the game, which is finally launching next week, and it looks spectacular.

Psychonauts 2 is officially launching on August 25, 2021, for PC, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S.

Psychonauts 2 by Tim Schafer and Double Fine Productions

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A man with an axe running through a forest in SCUM
Psychonauts 2, what else to say but wow!

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