Tim Schafer, the mastermind behind game classics like Full Throttle, Grim Fandango and Psychonauts, talked to IGN about Raz's wild upcoming adventure.
Schafer said that Microsoft's coverage has been instrumental in bringing him back to the game development side of the job, as opposed to hustling for the next studio gig.
Asked how Psychonauts 2 most changed during development, Schafer said that some of the ideas were seeded in the game's renowned predecessor. The rest, however, took a lot of trial and error.
"2020 definitely didn't help speed up the development of Psychonauts. But, we mostly have everything now in the game. [...] I can say that we're starting to work on the end credits, and it shows you where we're at", he said.
Double Fine's team is mostly moving on to the polishing phase, but there's still no estimate on when the launch could happen. We suppose that one of the few certainties at the moment is that Psychonauts 2 will hit Xbox Game Pass when it launches.
Schafer said that Psychonauts 2 will let players explore the minds of characters from the original, as well as new faces. There's also a platforming side, with an emotional story behind it, as is fitting for Raz's return.
Schafer is clearly pleased with the Microsoft acquisition, and he revealed that he called up a few studios asking whether they're really independent while making their games, which all of them unanimously confirmed. Which, of course, made the sale of Double Fine all the much easier, in addition to being quite symbolic for Psychonauts.
You can find IGN's interview with Schafer here .