Game News

New World Expertise changes to crafting and gear nerfs will be scaled down

Published: 03:57, 08 December 2021
Amazon Game Studios
New World - New enemies
New World - New enemies

Oh boy, the negative feedback from the community must have hit Amazon like a punch to the gut. Now they are, in a piece of good news, making changes to not kill crafting and nerf the level of influence Expertise will have on gear.

In early 2022, when Amazon start reducing the effectiveness of gear to your Expertise level, they will exempt the following items:

  • Any item you craft,
  • Any item you earn from a quest,
  • Any item you purchase from the faction shop.

When these changes are implemented, Gear Score scaling will only apply to items sold or traded after that patch. So any items obtained prior to this patch will not be impacted or reduced in any way. 

Apparently, when developers thought about it more, reducing power for existing players is just unacceptable and something they will not do. They initially thought it is only temporary and giving a new path to gain back that power with Gypsum would be acceptable, but it is now clear, with such negative player feedback, that they were wrong.

Amazon Game Studios Muskets have a certain charm, don't they? The ammo for this fine musket won't make itself, now will it, adventurer?

This updated system will also give players alternative ways to equip themselves if they don’t want to engage in the Expertise system. Crafting especially will gain even more importance in New World, since any item you craft will be usable at that Gear Score regardless of Expertise. Quest and faction shop items will be other alternatives to good gear, as well.

In addition, when the Gear Score scaling is implemented, it will now only reduce the effectiveness to the middle of your Expertise and the item’s gear score. So if your Musket Expertise is 520 and you buy a 600 GS Musket off the market, your effective GS will be 560. This combined with the getting to use all perks should create good value in the marketplace for future users.

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