Taleworlds Entertainment have posted a dev blog update that focuses on Mount & Blade 2: Bannerlord's sieges, and although they talked about the general mechanics earlier, this time they presented all the consequences you'll have to handle.
"Picture the scene. You find yourself deep in enemy territory. After seizing an enemy stronghold, you pause for a respite. The campaign has been long and costly, and supplies are running low... And then, on the horizon, you see your worst fears realised", they wrote.
Well, our worst fears would be that still-awesome Mount & Blade doesn't get a sequel, but we know what Taleworlds meant.
Sieges in Mount & Blade 2: Bannerlord come with a number of questions you need to ask yourself before you dig in.
"Do you hold your position and pray that reinforcements arrive before the walls are breached, or worse, you starve to death? Do you sally out to meet the attackers head-on in a brave, but ultimately, suicidal final charge", they wrote.
Basically, Mount & Blade 2: Bannerlord lets you operate an army much like in real life, with all the implications thereof. Of course, you also have diplomacy, so options are aplenty.
Same goes if you're the one doing the siege, as you face the choice of a direct attack to overwhelm the enemy, or staying quick on your feet and harrassing the enemy until they've run out of provisions.
"If neither of those options has a good chance of success, you can also make use of your tactics skill and force your way through the siege, this time going into the castle rather than out, bringing much-needed supplies and troops as part of the relief effort", Taleworlds wrote.
As if we needed to be reminded, knowing your way in and around sieges may mean the difference between Mount & Blade 2: Bannerlord glory and a cold, mouldy dungeon the franchise's players know oh-so-well.