League of Legends Patch 14.4 brings adjustments to Champions and Runes

Published: 19:23, 22 February 2024
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League of Legends
League of Legends Patch 14.4 brings adjustments to Champions and Runes
Porcelain Graves from League of Legends
Porcelain Graves from League of Legends

Patch 14.4 of League of Legends made a lot of changes to the champions, items, and the overall game. Here are the latest adjustments the devs at Riot made to the game.

Patch 14.4 for League of Legends is the latest patch to hit Summoner's Rift. Even though this patch has been a work in progress for quite a long time, recently Riot added a few additional changes to the update.

Although these are not massive earth-shattering changes, they are necessary ones. These calculated tweaks by the developers have been implemented to stabilize the over and under-performing champions.

Let's hope these changes work out as RIot intended.

Latest changes to champions on Patch 14.4:

Aurelion Sol

Aurelion Sol was performing better than expected. So his Q god adjusted.

  • Q's Bonus Magic Damage Per Second: 60>70>80>90>100 (+ 35% AP) (+ (3.1% Stardust)% of target's maximum health to 55>65>75>85>95 (+ 30% AP) (+ (3.1% Stardust)% of target's maximum health.

Ugot

Aka UrGOD has always been a unit that was tough to balance. Currently, he is in a sweet spot so he is not getting buffed or nerfed but receiving an interaction change with Hullbreaker.

  • Hullbreaker now interacts properly with his on-hit damage reduction.
League of Legends
LoLPatch 14.4 Highlights
LoLPatch 14.4 Highlights

Zyra

Zyra has been overperforming as a support so her passive is getting adjusted.

  • The Plant Damage is now: 20-88 (+18% AP) to 16-84 (+18% AP) 
  • The bonus Monster Damage is now: 40-100 to 60-100.

Twisted fate

Twisted Fate's update on 14.2 made him overpowered so he is receiving a small nerf to balance him.

  • His base attack speed growth is now 2.5% instead of 3%
  • His W's magic damage is nerfed from 40-120 (+100% AD) (+115% AP) to 40-120 (+100% AD) (+100% AP)

Latest changes to Runes on Patch 14.4

Lethal Tempo

  • Melee Attack Speed Per Stack is now: 9-13.5% to 5-16%

Grasp of the Undying

  • Now its Damage= Total Max Health gained 

Legend

  • Progress to Next Stack is now Attack Speed gained

Overheal

  • It's total Shield Created is now = Damage Blocked

it's evident from the numbers that these are not some massive meta-shifting changes. These changes are intended to make the champions and runes more balanced.

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