League of Legends Patch 14.12 made its debut on June 12, introducing significant adjustments to ADC items and champions. Riot has been actively working to reshape the meta, with this patch primarily targeting the nerfing of some champions that were overperforming.
With these changes in effect, attention is now turning to the next update, Patch 14.13, as developers continue their efforts to refine and balance the game further.
The meta at League of Legends is currently very unstable, to say the least. As players are getting used to the new items, Riot already made several changes to the champions using the items as well as the items themselves. So far, the recent datamines reveal massive changes to mainly the ADC champs.
League of Legends Patch 14.13 Release Date
League of Legends Patch 14.13 is set to go live on June 26, 2024. The patch will first roll out to Oceanic servers, with other servers receiving it gradually throughout the day.
Here are the key timings for Patch 14.13 on different servers:
- 3 AM PT (NA)
- 5 AM GMT (EUW)
- 3 AM CET (EUNE)
- 8 AM KST (Korea)
There will be a few hours of downtime when patching starts, and matchmaking queues will go offline about three hours before the patching begins.
Champion Changes in League of Legends Patch 14.13
Here are all the champion changes:
Gragas
Passive: Happy Hour
- Heal reduced from 6.5% max HP to 5.5% max HP
Graves
E: Quickdraw
- Armor per stack increased from 2-14 to 4-16
Kennen
Base Stats
- Base health decreased from 611 to 580
Lee Sin
Base Stats
- Health growth increased from 105 to 108
W: Safeguard
- Base shield increased from 50-250 to 70-250
Varus
Varus is receiving a mini-update in Patch 14.13, mainly aimed at his passive. Now his passive will grant him AD and AP on kill, along a smaller amount of attack speed. This amount will still increase on champion takedown.
Base Stats
- Base AD reduced from 60 to 57
- Attack speed growth reduced from 4% to 3.5%
Passive: Living Vengeance
- Now grants 10% attack speed, increased to 15% against champions
- Takedowns now grant 1-30 AP and 1-15 AD
- Increased to 20-60 AP and 10-35 AD on champion takedowns
W: Blighted Quiver
- On-hit base damage increased from 7-31 to 7-35
- cooldown refund per stack increased from 12% to 15%
- Amplified Q damage changed from 6–14% (based on level) to 6–14% (based on skill rank)
Zac
Base Stats
- Base armor increased from 33 to 35
Passive: Cell Division
- Heal changed from 5-8% max HP (based on R rank) to 4-8% (based on level)
Rune Changes in League of Legends Patch 14.13
Here are all the Rune changes:
Dark Harvest
- Base damage reduced from 20-80 to 20 flat
- Damage per soul increased from 5 to 9
- Cooldown reduced from 45 seconds to 35 seconds
Electrocute
- Base damage changed from 30–220 to 50–190.
- Cooldown reduced from 25–20 seconds to 20 flat
Since the complete list of changes hasn't been revealed yet, it's difficult to accurately predict how the meta will evolve. We'll need to wait for additional changes to be confirmed before making a clear assumption.
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