Helldivers 2 has received another patch that brings various fixes but also the first big balancing changes that include massive nerfs to some very popular weapons. The patch is 2.7 GB on Steam and can be downloaded right now while PlayStation 5 will have to wait a bit longer as the update is not quite ready.
Some of the weapons that were affected by the nerfs include Breaker, Railgun, Flamethrower and Laser Cannon. Certain stratagems also received major nerfs. Arrowhead explained that they understand this sucks for players who enjoyed using these but still strongly believe that the changes won't ruin builds using the weapons and stratagems, but rather help the affected items find their place among the other options and stay effective in capable hands.
You can check out the official notes below for a detailed description of all the nerfs and what exactly is affected by the patch.
Helldivers 2 Patch 01.000.100 weapon and stratagems nerfs
Primary, Secondary, & Support Weapons
- Breaker: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
- Railgun: Decreased armour penetration, decreased damage against durable enemy parts
- Flamethrower: Increased damage per second by 50 per cent
- Laser Cannon: Increased damage against durable enemy parts, increased armour penetration, improved ergonomics
- Punisher: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet
- Breaker Spray and Pray: Increased armour penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from 32 to 26
Stratagems
- Energy Shield Backpack: Increased delay before recharging
- 380mm and 120mm Orbital Barrages: Increased duration of the bombardment, decreased spread
The patch also brings many fixes and several improvements to some of the issues and gameplay inconsistencies across all platforms. You can check those below:
- Fixed armor rating values not reducing damage as intended.
- Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
- Fixed anti-aliasing toggle not working on PS5.
- Balanced lighting across all planets to solve cases where the game was too dark.
- Improved flashlight efficacy.
- Increased visibility during “sand rain” weather on Erata Prime.
- Updated tutorial materials and lighting.
- Improved cases where some materials could look blurry if "Lighting" graphic setting was set to "Low".
- Fixed timing issues that could occur in the “Extract E-710” primary objective.
- Changed button interaction behaviour for buttons in bunker POIs.
- Helldivers will now let go of the button after holding it for a few seconds.
- Fixed some cases of large assets floating if the ground beneath them was blown up.
- Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
- Fixed unthrowable snowballs after ragdolling.
- Fixed being able to use grenades after drowning.
- Camera no longer locked on the player's own corpse and blocking spectator mode.
- Helldivers now take damage from fire, gas etc. generated by other players.
- Armour no longer stretches when dismembered.
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