Where there are games, there are cheaters. And where there are MMOs, there is abusing the system. The most recent example is happening in New World, Amazon's MMORPG that is taking the market by storm.
New World is the newest massively multiplayer online role-playing game by Amazon Games, released on September 28, 2021. The game was previously scheduled to release in May 2020 and subsequently August 2021, but was delayed to its current date.
A classic fantasy MMO story that was brought to life with superb execution. One just has to look at the feedback and reception the game has had since its launch, to see its success.
However, the game has been stumbling on some issues. The biggest one, of course, is the long queue times and the lack of servers to house all the players, which are numerous. But one thing has gone below the radar, and it has to do with PvP, which has been a source of issues for New World since beta.
Players that are part of large guilds are starting to abuse the report and banning system of New World. This has had the most impact in PvP, where, after killing someone belonging to a large guild, or company as they are called in New World, one gets spam reported by the rest of the enemy company, resulting in a 24-hour ban from the game.
The reason this is even remotely able to work, and it is working splendidly for the abusers, is because the banning system of New World is based on the number of reports. There is, currently, no investigating the reason nor the source of all those reports, as it would easily point out the reports as false, and the algorithm shoots on sight, as it were, anyone with over a certain amount of reports.
This issue is, comparatively, a lot smaller and less important than the server one, so we can't expect the developers to give it too much attention, nor can we expect changes to be done soon. However, what we can hope for, is them perma-banning the offending players and companies once the launch fires die down, and they get to streamlining other parts of the game.