343 Industries brought out a pile of new info about Halo Infinite via a livestream. Apparently, this will be the first Halo game that will be built for PC from ground up, alongside the Xbox version and will have four player split screen.
You read that right - there will be a four person split screen for local multiplayer. Such a system usually appeared only for some racing games in the past, but apparently, 343 are aiming to push the limits of couch co-op and likely pit friends against each other in 2v2 offline matches.
This approach seems to have the consumer in focus, which is another oddity in gaming industry these days, as most developers just focus on monetization, with consumer satisfaction sitting below it on the priorities pyramid.
Speaking of consumer satisfaction, PC master race members may be relieved to hear that Halo Infinite is being built from ground up for this system and will not be just a lazy console port. Halo games appeared on PC before, but the lingering feeling of console restrictions was always present, much like in any other console game that was ported to PC.
Not everything in Halo Infinite is smiles and sunshine for PC users though, as PC flighting programs may come after other flights due to development time that is needed for developing them on separate consoles. Halo did originate on Xbox and the console will continue to be its main focus.
Anyway, both of these features were made possible thanks to the new Slipspace Engine, which is a new engine for Halo Infinite. It's not built from scratch though as elements from previous Halo games have been utilised.
Some Halo 5 players have been requesting more customisation options, to which 343 admitted they are running out of ideas. These players will not be left without any sense of progression though, as reaching level 152 in Halo 5 will yield a special reward in Halo Infinite.