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Genshin Impact 2.2: Childe's banner has officially been revealed

Published: 07:37, 11 October 2021
Updated: 07:55, 11 October 2021
Genshin Impact character Childe
Genshin Impact - Childe

The official Genshin Impact social media accounts have revealed which characters will be able for players to acquire in the upcoming Childe banner cycle.

Genshin Impact  has taken the gaming industry by storm and the player base keeps growing by each day. The release of a new character is probably one of the most exciting events in the game for the majority of the community. The recent live stream has revealed pretty much all of the content that we will see in the upcoming 2.2 update.

Updates 2.0 and 2.1 have brought much-needed fresh content after all the previous banner re-runs which kind of felt like filler updates. After numerous new characters like Ayaka, Yoimiya, Raiden Shogun and Sara, we could expect a character drought for the foreseeable future.

The official Genshin Impact Twitter account has finally revealed the upcoming banner characters for the second cycle of 2.2. According to the post, the first banner of update 2.2 will include the following characters:

  • Childe - five-star Hydro Bow character
  • Yanfei - four-star Pyro Catalyst character
  • Ningguang - four-star Geo Catalyst character
  • Chongyun - four-star Cryo Claymore character

Tartaglia, better known as Childe, is one of the strongest DPS characters in the game right now and he can also be used as a sub-DPS. He's a very cool and diverse character thanks to his ability to constantly switch between melee and ranged attacks. Unlike Venti who's playstyle revolves around using his Burst and letting the DPS characters do the hard work, Childe has a much bigger learning curve.

miHoYo A screenshot from the game Genshin Impact Genshin Impact - Ningguang

It's safe to say that he's probably one of the hardest characters in the game right now thanks to his diverse playstyle and cooldown management. This can actually be a good thing since it's not uncommon for most DPS characters to become a bit monotonous. If we exclude all the elemental reaction combos made by all of your party members, the fighting mechanics of one character are very simple.

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