Bethesda shared more details about the upcoming Patch 13 for their online RPG Fallout 76. Starting next Tuesday, players won't have to pay caps to fast travel to an event. Also, the event info on the map will include additional details.
Fallout 76 is getting Patch 13 on next Tuesday and Bethesda have shared a couple of blog posts in the last few weeks, detailing what exactly can players expect once the update officially goes live.
We know that Patch 13 will improve Vault 94 rewards and also bring other tweaks but today, the developers have detailed another big change that is included in the update.
Bethesda say that after listening to players' feedback, they decided to reclassify select events as "Public Events", which will feature added details on the map, free fast travel, and server-wide announcements, among other improvements.
Free fast travel is the biggest change here and many players will certainly appreciate it. It was a real pain to cough up those hard-earned caps to fast travel to an event that's almost over or about the end in failure. Fortunately, Bethesda agree and since they can't predict when an event will fail they decided to make it free so you don't lose any caps in the process.
Furthermore, Public Events will now show a lot more info on the map. Bethesda made several UI improvements that will make Public Events icons flashier and more visible than before. Once you highlight one of these icons, a new dialogue box will pop up, giving you more details about the event. You will be able to see:
- How many other players are already at that event.
- How much time has passed since the event began.
- A general difficulty rating (Though, in some cases, this rating is based more on the complexity of the event’s objectives.)
- The type of gameplay you’ll experience (Boss, Defense, etc.).
Also, there are a couple of changes to how Public Events actually work. You will no longer drop your junk when you die during a Public Event in Adventure Mode, Public Events will no longer start based on entering or fast traveling to the event area and the majority of Public Events now share a single cooldown between the start of one and the beginning of the next.
You can find a detailed description of these changes and a lot more info in Bethesda's post.