According to CDPR Quest Designer Philipp Weber, every quest in Cyberpunk 2077 has been handcrafted and the game doesn't have any procedurally generated missions or activities. He said that for the studio, quality comes before quantity.
With their The Witcher trilogy, CD Projekt Red have become known for great storytelling and side quests and they will look to continue with the same design in Cyberpunk 2077. The studio already confirmed several times that the story comes first and that the biggest focus is not to create only one story, instead, they want to deliver an immersive experience by creating dozens of smaller stories within the game.
The team did something similar with The Witcher 3 where the majority of side quests were handcrafted and unique, rather than simple fetch quests that required players to go from point A to point B. In Cyberpunk 2077, the studio will follow the same pattern.
According to CD Projekt Red Quest Designer Philipp Weber, every quest and activity in Cyberpunk 2077 will be handcrafted and there won't be a single mission that's procedurally generated. He said that CD Projekt Red will always choose quality over quantity, just like they did in their previous games.
"Every quest in the game is handcrafted,” he wrote in an interview on CD Projekt Red forums. "For us, quality is always more important than quantity, and we just couldn’t deliver this quality with modules we assemble in different ways to create these random quests. We don’t just want to keep people busy, but actually give them something to do that’s worth their while."
Of course, games like The Witcher 3 and Cyberpunk 2077 are single-player experiences and such titles usually require handcrafted content. However, there are other games such as Destiny, The Division 2 or Monster Hunter: World where procedurally generated quests are pretty standard and work well.
If you think that Cyberpunk 2077 won't have a lot of quests to complete since everything is handcrafted, fear not, as Weber confirmes there will be plenty of content to keep you busy.
"We’re making a big open-world RPG of course, so that means that despite our quests being handcrafted, we tried to make a whole lot of them, so players can have fun in the game for many hours,” Weber concluded.