Patch 1.34 of Europa Universalis IV is geared towards rebalancing some aspects of the battle systems in the game. ONe of those is rebalancing the Artillery Pips.
Artillery unit pips have been rebalanced. with patch 1.34:
- Late-game artillery will have less defensive pips and more offensive ones, contributing to shorter late-game battles.
- Techs 7, 10 and 13; which give two options; now have a distinct difference between the two, where neither is strictly superior to the other.
This means that the way an existing feature works, for each damage calculation, back row artillery propagates half of the sum of relevant defensive pips to the regiment in front of them.
For example, the Leather Cannon will propagate 2/2=1 pip to strength damage calculation in the fire phase, and 1/2=0 pips during the shock phase. For morale damage, it will propagate (2+1)/2=1 pip during the fire phase and (1+1)/2=1 pip during the shock phase.
With this feature in mind there are the following changes:
- At tech 7, you choose between winning battles quickly (Mortar) or dealing strength damage (Houfnice).
- At tech 10, the Pedrero is your anti-cavalry weapon by propagating 1 shock defense to the front row. But the Culverin deals more strength damage.
- At tech 13, the Small Cannon propagates 1 morale defense to the front row in both phases, but the Large Cannon will deal more damage (to both strength and morale).
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