Google Stadia numbers in Destiny 2 were not impressive even at release but there are less than 50 per cent people still playing it since launch which will pose major problems for people trying to matchmake for activities.
Destiny 2 is a quite popular game that sees hundreds of thousands of active players each day on all platforms, except one - Google Stadia. Even back at Stadia's launch, Destiny 2 numbers didn't impress as the game barely managed to squeeze in one per cent of the total in-game population but now it is even worse.
Forbes tracked the numbers through Charlemagne on both 26 November 2019, which was one day after Stadia release, and on 2 January 2020, less than a month and a half later. The first time around Stadia was the smallest platform as PC reached 494,000 players, PS4 had 454,000 and Xbox One settled with 331,000 players for the day. Stadia had only 19,400.
Still being a new platform, no one expected it to wreak havoc upon the numbers and it was more or less forgotten. However, the new numbers, from 2 January, provided a worrisome statistic. Player counts were as follows:
- PC: 437,000
- PS4: 435,000
- Xbox One: 313,000
- Stadia: 8,020
All platforms shed some players but it wasn't entirely unexpected since Season of the Undying had just concluded and players weren't too keen on grinding another battle pass through bounties. However, the drops on all other platforms were minute compared to the loss Stadia suffered.
As Forbes reported, the exact percentage amounted to 58.7 per cent players who gave up on the game. Precise reasons for leaving are not available but two theories usually take the spotlight. It was either long queue times due to low player counts or that players didn't find Destiny 2 interesting as many of them wandered the world aimlessly instead of playing organised activities.