Concord recorded low numbers of players on the first day of beta testing for PC

Published: 18:18, 19 July 2024
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Concord recorded low numbers of players on the first day of beta testing for PC
Concord recorded low numbers of players on the first day of beta testing for PC

Key Points from the Article

Here are the three to five key points from the article:

  • Concord requires a PlayStation Network login, which limits access to PC players in countries where PSN is not supported.
  • The game's success depends on its launch, as games with low player engagement may struggle to receive additional content support.
Concord recorded low numbers of players on the first day of beta testing for PC

The first-person PvP multiplayer shooter Concord from Firewalk studio is available on PlayStation 5 and PC. On the first day of open beta testing, the game received little attention on Steam, with only 2,338 concurrent players.

Concord is a first-person PvP multiplayer shooter from the first-party PlayStation studio Firewalk Studios. The game is available only for PlayStation 5 and PC platforms. 

On the first day of open beta testing, the upcoming shooter Concord didn't exactly make a name for itself on Steam. It is currently played by less than a thousand players.

This weekend is an open test for Sony's upcoming shooter Concord, and on this occasion we can also see statistics that indicate the interest of PC players in it.

So, this long awaited shooter, Concord, went almost unnoticed on Steam. Less than 24 hours after the launch of the open beta, the largest number of concurrently active players was only 2,338. 

For comparison, the genre-similar Overwatch 2 on Steam has about 30,000 active players per day, which suggest that Concord need to do more work and change some thing to get that number.

Concord's stats may go up over the weekend, but let's remember that this is a game that requires a PlayStation Network login, so a bunch of PC players don't actually have access to the game because PSN isn't supported in their countries.

All things considered, the forecast doesn't look bright for Sony's new live service project. Such games live and die depending on how successful their launch is, and if the game is not played by enough players at the start, there are immediately less chances that it will last in the form of additional content support.


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