Pixel Maniacs developed a game in which you use an experimental gun to solve puzzles and progress through a series of test chambers. Yes, that sounds familiar, and they are aware of the fact. ChromaGun is not ashamed to admit where it came from, and now it is on its way to PlayStation 4.
Hey there! Do you miss playing Portal? You wish it was more colourful? And what if GLaDOS was a man? And Portal was named ChromaGun?
ChromaGun is an indie game developed and published by Pixel Maniacs. It is currently available on Steam, but it's slowly making its way onto PlayStation 4. The game's trailer for PlayStation 4 dropped yesterday, and boy, they are not hiding the fact they were heavily influenced by Portal.
ChromaGun seems fully aware of itself and its origin. Even the trailer references the game Pixel Maniacs drew their ideas from, and it does so in the first 20 seconds, before we even see the actual gameplay.
ChromaGun is "a colour-based first person puzzler". You find yourself in the ChromaTec test labs and you are given their "newest, state-of-the-art military-grade colour-technology: The ChromaGun (patent pending)". You use said gun to paint the walls a certain colour and attract some Droids to them. The main goal here is to "Use [the gun] to try and solve our meticulously designed test chambers".
There are two ways of looking at this, I guess. The first one being: yaay, I get to spend more time solving puzzles and going through test chambers while someone talks to me using a sarcastic tone. Or as one Steam reviewer put it "This is the closest we'll ever get to a Portal sequel since Valve can't count to 3." Gave me a nice chuckle that one.
Also, there appears to be some educational value to it as another Steam reviewer commented: "Its how I learned colors".
The second way of looking at this is, Oh my God, how did they get away with this. The guy in the trailer even says "Eh, just another science company that makes people solve test chambers with an experimental gun".
And then they go telling you how you should be more like John. Because John is so cool because he participated in this badass experiment. A game that's not ashamed to admit that it's a slightly different version of another game is telling you that you should be more like someone else. Are you going to be like John? What do you take from all this?