CD Projekt Red's recent conference call not only gave us the news on Cyberpunk 2077's multiplayer microtransactions, but there were also questions of Valve's Half-Life: Alyx potentially hurting CDPR's upcoming game and their stance on VR in general.
As you probably already know, Half-Life: Alyx is slated for launch in March 2020. Cyberpunk 2077 launches on 16 April 2020 so, naturally, CDPR were asked whether there's anything to be concerned about.
"From the market perspective, are we afraid? No, because it's a very different niche. [Half-Life: Alyx] is an endeavor to push the hardware, while we are targeting the mass market where it is, which is major consoles and the PCs without the need for VR gear", said CDPR's Michal Nowakowski.
He stressed that VR is still quite a narrow niche of the market and since this isn't likely to change in 2020, Half-Life: Alyx isn't exactly a threat. Stopping himself short of forecasting anything beyond 2020, Nowakowski mentioned that maybe Half-Life becomes the first big step to VR as a mass entertainment market.
CDPR were also asked whether they thought about converting some of their own games to VR, but they don't seem overly interested in the idea.
CDPR's CEO Adam Kicinski said, "Bear in mind that to prepare a game for VR you should design it with VR in mind. [...] It’s not always the case as we just released The Witcher 3 on Switch, but we prefer to deliver new games than work on old titles."
To be fair, Valve themselves made it pretty clear that Half-Life: Alyx was built from the ground up to put VR technology to use, and it isn't coincidental that purchasing Valve Index by the end of 2019 gets you a free copy of the game and some Counter-Strike goodies too.