Fans' response to Modern Warfare II’s Campaign Early Access that began last week is amazing! Here are the highlights of some changes Activision has made to Modern Warfare II Multiplayer.
Activision has added diamond icons above the heads of enemies in Call of Duty: Modern Warfare II . This should make it easier for players to identify opponents in the game. Additionally, They've continued to tweak lighting and contrast for improved enemy visibility.
As far as audio is concerned, Infinity Ward has shortened the overall range of footstep audio which will allow enemy players to get closer to targets before they can detect footsteps. Also, players can expect more specifics on weapon tuning as Activision continues to support post-launch.
Aiming down sights will now stay in third-person POV for low-zoom optics. Only high-zoom optics (beginning with the ACOG and higher) and special optics such as Hybrids and Thermals will revert to first-person POV.
This will enhance the third-person experience while keeping the gameplay balanced. The feedback on this mode has been very positive, and they will continue to explore its use as a modifier.
The in-world activation sound effect volume range for the Dead Silence field upgrade has been drastically decreased.
Slide, ledge hang, and dive have been further refined. They’ve also addressed some movement exploits following Beta. Activision made improvements to the navigation of menus.
They have implemented some changes that aim to reduce lobby disbandment between matches. They look forward to testing this at a large scale and getting feedback.