DICE and EA are rolling out their third update for Battlefield V and the WW2 shooter is getting Combined Arms, a four-player co-operative mode with eight PvE missions and four different objectives, and Nvidia DLSS deep learning technology.
Dice wrote that the experience will let you play against the AI with friends, so that you can hopefully improve your skills before having a go at Battlefield V's multiplayer.
Combined Arms can be played solo as well as with up to three friends, offering "eight PvE missions set behind enemy lines, with four different objectives across four maps".
Battlefield V's new update brings improvements to DXR ray tracing and has Nvidia DLSS support, which employs deep learning to improve performance without compromising visual fidelity.
Battlefield V was all lovey-dovey with Nvidia on last year's E3, helping them flog their RTX lineup, but even after laying off of it , it's still proven to be on hardware, slashing up to 100 FPS in certain scenarios. Hopefully, DLSS counteracts some of that.
It seems that Dice reserved most of this update for non-feature things though, as the patch notes are chock full of changes and rebalancing.
However, the most noteworthy would have to be the netcode changes, as they're likely to make the biggest impact, whether you notice it or not.
Battlefield V has received a new system to ensure consistency between TTK and TTD in all scenarios and regardless of any network difficulties you might be experiencing.
"With this change, the damage sequence from first bullet to last bullet hit will always properly be paced over time and will avoid bundling of damage (super-bullets)", Dice wrote.
There's also the increase in the number of damage updates in a single packet, so as to hopefully weed out delayed damage in Battlefield V.
So, their in-house competition Apex Legends may be outrunning and outgunning Battlefield V but Dice are not quitting on their ace, announcing Rush, a multiplayer favourite mode, coming early in March 2019.