Riot Games is constantly releasing updates for Valorant to keep the game fresh and free from all kinds of errors and bugs. Moreover, they regularly push updates to balance and improve agent abilities.
In the new Valorant v9.03 update, Riot Games has made changes to Brimstone and Viper's projectile abilities, which will improve their spreading capabilities. Moreover, they have also made changes to the map ping system, which can be seen through the smoke deployment screens of Brimstone, Clove, Astra and Omen.
Aside from these general updates, console players are getting Pearl with the new update. Here's a complete look at the new Valorant v9.03 update.
Valorant v9.03 update: All New Changes
The new Valorant v9.03 update is bringing the most-awaited changes to Brimstone's Molly and Viper's Snakebite. With the new update, both of these abilities will have a more consistent spread pattern which was previously heavily affected by walls and other areas of the map.
Here's a look at all the new changes in Valorant v9.03 update:
GENERAL UPDATES
- Made improvements to how overlapping interactable objects work. You should now perform the desired action more consistently.
AGENT UPDATES
Ground Spreading Abilities
- We’re making improvements to abilities that spread along the ground like Brimstone’s Incendiary and Viper’s Snakebite. Previously, these abilities had inconsistent effects depending on the exact location they landed, ranging from extremely different sizes or damaging through walls and in areas the ability wasn’t visually present. With this update, these abilities should spread more consistently and only apply damage in places that are consistent with the visuals.
Map Targeted Abilities Improvement
- You can now ping and see additional icons on maps used for ability targeting
Sage’s Barrier Orb
- Barrier Orb’s placement preview now also shows up on the minimap.
PERFORMANCE UPDATES
- Improved the performance of Iso’s Kill Contract ability.
BUG FIXES
General
- Fixed issue where opening menus would reset your toggle crouch / toggle walk state.
Gameplay Systems
- Fixed a bug where pinging guns on the ground was not displaying the gun’s name in the text feed.
- Fixed a rare bug that resulted in the defuse timer showing up as ‘-00.00’ if the Spike was defused as the round timer hit 0.
- Fixed an issue with Ability icons not appearing on the minimap as an Observer.
- Fixed an issue where in certain scenarios, you can see an enemy but they don’t appear on the minimap.
- Fixed an issue where “DAMAGE TO YOU/YOU DEALT” is overlapping the Combat Report widget.
- Fixed font size readability issues with Combat Report in certain languages.
- Fixed an issue with auto re-scoping for Outlaw, Marshall, Operator staying active while the gun goes through a reload.
Maps
- Abyss
- Fixed a spot in Mid Library where thrown abilities can clip through the shelves into gameplay space.
- Fixed a spot where Agent utility could be thrown off the map and used as a platform.
- Revised the message from the Scions of the Hourglass to fix text errors.
- Fixed a minor visual issue for the railings around Defender Spawn.
- The Range
- Fixed a bug where certain words in the Range were not being translated correctly into various languages.
PC
BUG FIXES
Client
- Combat Report
- Fixed a bug where during pre-round, [Tab] must be held down while pressing the cursor toggle button to enable the cursor.
Console
MAP UPDATES
- Pearl enters Unrated & Swift Play queues.
KNOWN ISSUES
General
- Fixed issue where opening an Ability map and the Shop/Scoreboard simultaneously could result in a loss of input.
- Fixed an issue where pressing the Ability button while diffusing the Spike would equip a weapon.
Agents
- Harbor
- Fixed an issue where Harbor’s High Tide wall would end prematurely.
Aside from all the improvements made for Valorant's PC port, Riot Games has also including new changes for the console port including the arrival of Pearl in the active map pool and fix to Harbor's High Tide wall.
DON'T MISS:






















